Fullmetal Alchemist
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Are we ready?

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Rue Tachibana
Jack Mikallister
Ardere Flamewright
Kader Von Hausser
Edelweiss Beilschmidt
Webmaster Marcus
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Post by Webmaster Marcus Tue Apr 09, 2013 7:46 am

Are the rules complete or did I forget some important things?
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Post by Edelweiss Beilschmidt Tue Apr 09, 2013 7:55 am

Staff widget!
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Post by Kader Von Hausser Tue Apr 09, 2013 8:01 am

The pervert is right. We also need some rules for the container forum and an extra section to request a mod's attention for rewarding completed topics. The chatbox would be flooded with requests without such a section.
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Post by Ardere Flamewright Tue Apr 09, 2013 10:55 am

What about weapons and such?
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Post by Jack Mikallister Tue Apr 09, 2013 2:06 pm

We also need Approved Sections for character apps and moves. Also make sure to sticky the templates.

Oh, and a News and Announcements section for, well...you can guess.
~Jack
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Post by Rue Tachibana Wed Apr 10, 2013 10:32 am

As much as I feel like an idiot for asking, what day or year is it in the rp? Could you have that up in the news somewhere if the season changes? Or does that not apply to this rp?
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Post by Webmaster Marcus Wed Apr 10, 2013 11:58 am

Time widget with year and season! Ah yes... I shall add one!
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Post by Jack Mikallister Wed Apr 10, 2013 4:48 pm

Oh, and a Face Claim List. Can't forget that! And I think you should add something into the character template which states what the person's ability is (alchemy specialization, weapon uses, etc.) and it's strengths and weaknesses and what-not .
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Post by Rue Tachibana Thu Apr 11, 2013 3:25 am

Template for new moves?
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Post by Yoshiro Zosho Thu Apr 11, 2013 3:47 am

In the profile, you can add alchemy specialization icons and even the rank of that alchemist.
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Post by Jin Frost Thu Apr 11, 2013 5:14 pm

Movesets for military/chimera. The templete works for alchemists and their spells. I guess chimera can work like takeover spells like getting more powerful and like your animal when you want to attack/defend. Military seems like they wouldn't have spells but rather a gun and maybe a weapon to specialize in like how hughes had kunais.
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Post by Vincent Fox Sun Apr 14, 2013 2:07 am

I'm not sure about this but I think there should be a set number set number of Brigadier Generals, Major Generals, Lieutenant Generals and Generals within the Military as in true military fashion, there shouldn't be like 20 Generals running the whole of forum. I would suggest 4 Generals, 4 Lieutenant Generals, 4 Major Generals and 8 Brigadier Generals or even lesser in fact.

Likewise, a list of names to track the military rankings would be nice. This could be applied to ranks in general as well.
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Post by Webmaster Marcus Sun Apr 14, 2013 11:41 am

Very good ideas, guys! I'm working on implementing them!
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Post by Ardere Flamewright Mon Apr 15, 2013 3:48 pm

I forgot to mention, what about shops?
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Post by Kisuke T. Bloodedge Mon Apr 15, 2013 3:55 pm

Yeah, shops, for things as simple as transmutation tattoos to weapons like bazookas (which would require ammo). Another type of shop could be for automail, just thought i'd throw the automail thing out there...
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Post by Jack Mikallister Tue Apr 16, 2013 2:47 pm

You can add generic weapons too such as a longsword or something or other and it has a limited durability, meaning that it breaks after "X amount of uses".
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Post by Vincent Fox Tue Apr 16, 2013 7:40 pm

I believe a timeline would be nice as well.. Since I read within the forum description that Ishval is already razed to the ground after the Ishval War. Are we going to be following the canon timeline after brotherhood or are we going for a purely custom timeline of our own?
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Post by Kisuke T. Bloodedge Tue Apr 30, 2013 4:08 pm

One more important thing we need is an archive section for the moves like we have for approved character. Now the only down-side to this is that everyone might have to relink all their approved move, but that shouldn't be too hard. Anyway, we need an "Approved Moves" archive so that mods can tell which were approved/looked over yet or not.
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