Matters of the homunculus

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Default Matters of the homunculus

Post by Bonreu Kuma on Sun Apr 28, 2013 9:59 pm

As it is we have no way to start as a homunculus, mostly because we want to ensure that their numbers remain limited. But there still needs to be A way to make them, so i propose an increased word count in all areas of the character app, and to have no spelling/grammar mistakes. To have the app actually have details instead of word count fluff. A high quality of app.

Another idea that could work with the last one, or by itself; Only have a limited amount of homunculus allowed to be made per month.

Ideas, comments, questions, numerical information suggestions are of course welcome.

Edit: Current idea: Require 3 staff's approval(both of their app, and vouching for them to be one), as well as a high quality of app, plus times 2 word count in all fields.


Last edited by Bonreu Kuma on Tue Apr 30, 2013 12:37 am; edited 1 time in total
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Bonreu Kuma


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Default Re: Matters of the homunculus

Post by Kisuke T. Bloodedge on Mon Apr 29, 2013 8:38 am

yeah, i agree with this, but there has to be someone that joins that wants to be one XD

anyway +1
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Default Re: Matters of the homunculus

Post by Zame on Mon Apr 29, 2013 8:47 pm

I'm perfectly willing to be a Homunculi. I'm a buddy of Bonreu's, and willing to write up a more detailed character sheet then the normal requires. If necessary I'm willing to be under specific watch as well as part of plot.

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Default Re: Matters of the homunculus

Post by Vincent Fox on Tue Apr 30, 2013 12:21 am

As of now, I believe we need to fist gain a strong foot hole for the other races first.

Although, increasing the length is a good idea but generally, in my opinion, length does not equal to quality. I would say that at least 3 or 4 of the current staff approve that person to be a homunculi as it should remain of a lower number as compared with chimeras.
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Default Re: Matters of the homunculus

Post by Ardere Flamewright on Tue Apr 30, 2013 7:42 am

I'd have to agree with Vince on this one
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Default Re: Matters of the homunculus

Post by Bonreu Kuma on Tue Apr 30, 2013 10:02 pm

In the approved list we have; 3 military, 4 chimera, a boat load of alchemists, and 1 ishvalan, 0 homunculus. And 1 civilian, but i get the feeling that they won't be prominent.
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Default Re: Matters of the homunculus

Post by Jin Frost on Wed May 01, 2013 1:40 pm

agree with vince. Right now we should worry about plot/unfished systems such as shop/weapons before giving out homunculious to people.
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Default Re: Matters of the homunculus

Post by Ardere Flamewright on Wed May 01, 2013 2:02 pm

As I've been saying for weeks >.>
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Default Re: Matters of the homunculus

Post by Mavroh Lowe on Thu May 02, 2013 4:32 am

Will complete the idea by the weekend. But the basic thing is up and about in my thread.
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